AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Hungary: Q3 2022
Explore the performance trends of the top 5 third person games on iOS in Hungary during Q3 2022, including weekly downloads, revenue, and active users data.
In Q3 2022, the top 5 third person games on iOS in Hungary showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed breakdown of each game's metrics, derived from Sensor Tower data.
Stumble Guys
Throughout the quarter, weekly revenue for Stumble Guys from Scopely, Inc. saw a significant upward trend, starting at around $483 and peaking at approximately $1.7K by the end of September. Weekly downloads also showed a consistent increase, beginning at 1.6K and reaching over 2.1K. Active users steadily grew from 9.4K in late June to around 16.8K by the end of the quarter.
Subway Surfers
Subway Surfers, developed by Sybo Games ApS, experienced a decline in weekly revenue, starting at $576 in late June and dropping to $31 by the end of September. Weekly downloads also decreased from 2.5K to about 1.4K. Active user numbers saw a downward trend, from 70.3K at the beginning of the quarter to 52.9K by the end.
PUBG MOBILE
Tencent Mobile International Limited's PUBG MOBILE recorded a fluctuating revenue pattern, peaking at approximately $15.8K in early August before falling to around $4.9K by late September. Weekly downloads ranged from 819 to 1.3K, with a peak of 1.2K mid-quarter. Active users remained relatively stable, averaging around 40K throughout the quarter.
Going Balls
Going Balls from Supersonic Studios Ltd. had minimal weekly revenue, consistently below $20. Weekly downloads ranged from 674 to 1.2K, with a notable peak of 1.2K in late July. Active user numbers fluctuated slightly, maintaining an average of around 5.6K.
Tall Man Run
Also developed by Supersonic Studios Ltd., Tall Man Run showed negligible revenue, with most weeks recording $0. Weekly downloads varied, peaking at 1.9K in mid-July but dropping to 503 by the end of September. Active users experienced a decline from 4K in late June to approximately 2.4K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.